FRENCH TAROT · TWO-PLAYER DISCOVERY
Learn the trumps. Outsmart the table.
Practise the two-player French Tarot discovery game against three computer levels. Read the open piles, protect your bouts and choose when to uncover the next card.
- 78 cardsA newly illustrated deck
- 6 pilesPer player, uncover as you play
- 3 boutsProtect your winning target

Follow suit, trump and overtrump.
Local handoff or a separate device.
Keep local and computer tables separately.
Pick a level and play your own hand
Open the computer table. You play the lower private hand and discovery piles; the computer controls the other side. Press Vs computer to choose Easy, Medium or Hard. Selecting another level keeps the current deal. Select a legal card, then Play card.
A stronger opponent without hidden information
Easy picks a random legal card. Medium weighs trick points and card cost. Hard also protects bouts, tracks public cards and opens covered piles. All levels use only their own hand and public information. The computer cannot inspect your private cards or covered piles. No room or network opponent is required. Move to Same device for a shared screen or invite a friend.
Play the suit. Protect the bouts.
The 78-card deck has four suits with 14 ranks, 21 trumps and the Excuse. In each suit the order is King, Queen, Cavalier, Jack, 10 down to 1; trump 21 is highest.
Each player receives 21 private cards and six piles of three cards, with only the top card exposed. Play from your hand or a face-up pile. The next covered card opens after the trick is collected. This two-player variant has no bidding or chien; the starter alternates each round.
Follow the led suit if possible. Otherwise you must play a trump if you have one. Beat the highest trump in the trick whenever possible. If neither suit nor trump is available, discard any card. The winner takes both cards and leads again. Only legal cards are highlighted.
The Excuse may replace any card but never wins a trick. Before the last trick its owner keeps it and pays half a point to the winner. On the last trick the winner captures it. No slam exception is used.
The Petit (trump 1), trump 21 and Excuse are the three bouts. Bouts and kings are worth 4.5 points, queens 3.5, cavaliers 2.5, jacks 1.5 and other cards 0.5: 91 points in total. To win, collect 56, 51, 41 or 36 points with 0, 1, 2 or 3 bouts respectively.
Round score is 25 plus the winner’s margin over the target. Capturing the Petit on the last trick adds 10 points to its captor’s score and subtracts 10 from the opponent. There are no handful or slam bonuses. Rounds are scored separately.
Tap a legal card to select it, then Play card; double-tap also plays it. On one device, pass before revealing the next private hand. Local and computer rounds save separately. Online sends only your private hand and public information; both players agree to a new round.
Open a pile at the right moment
Protect the Petit and watch the exposed trumps. Winning a bout reduces your target, while playing a pile card reveals a new option after the trick. Save the Excuse before the final trick.
Return to the same deal
Local and computer games save separately in this browser. Changing difficulty keeps the deal. Reopen the invitation in the same browser to recover your online seat. Both players must be connected to play and agree to a new round. Clearing site data removes saves and seat credentials.
GOOD TO KNOW
Tarot Vs Computer FAQ
Can Hard see my cards?
No. Every level receives only its own hand and public information, including open pile cards and completed tricks.
Will changing level restart the round?
No. Choose a different level through Vs computer; the current cards stay in place.
Does this need a server?
The computer round runs on your device and saves separately from Same device. Private online rooms use the server.