TWO PADDLES. ONE MORE GAME.

Ping Pong for two. Keep the rally alive.

A shared keyboard, a touch screen, and a friendly race to eleven. Play table tennis together with quick rallies and just enough room for a clever angle.

  • First to 11Win by two
  • Three ways to playTogether or solo
  • Free in your browserNo account needed
The playable blue table tennis table with a thin metal edge, a net, turquoise and coral paddles and a white ball
The board you’ll play on, right in your browser.
Automatic returns

Move into position; the paddle does the rest.

Change the angle

Use edge contact and sideways movement.

Quick to start

Mouse, touch and keyboard controls.

Start a game on the same device.

  1. Open the table. The play button selects Same device and restores its saved match if one exists.
  2. Choose your controls. Player 1 takes WASD and Player 2 takes the arrow keys. On a multitouch screen, put one finger on each half.
  3. Press Let’s play. A short countdown prepares the first automatic serve.
  4. Keep returning. Move your paddle across your end and race to eleven, with two points clear.

Both players move simultaneously. There is no passing the device between turns. Player 1 has the turquoise paddle; Player 2 has the coral paddle. If you are apart, use a private online invitation instead.

Your paddle, your angle.

Move the mouse over the table without holding a button. On a touch screen, slide a finger along your half; two players can move at once on a multitouch screen. Your paddle follows the position across the width of the table, staying along its own end.

On a shared keyboard, Player 1 uses WASD and Player 2 uses the arrow keys. With a vertical table, use A/D and left/right; when the table turns sideways, use W/S and up/down. In computer and online modes, either key group controls your own paddle. Space pauses or resumes.

Larger screens show the table from the player’s end in perspective. Mobile screens use a flat view from above, turning the table sideways in a wide window. Online, your end stays nearest to you. A gold dot by the score identifies the server.

Eleven points. Two clear.

Win the game by reaching at least 11 points with a two-point lead. At 10–10 the game continues: 11–10 is not enough, but 12–10 wins. The first player serves first. The serve changes after every two points, then after every point from 10–10 onwards.

A missed return gives the other player one point. A short pause separates points; the next serve starts automatically. Your paddle stays along your end of the table. There are no side walls to bounce off.

On a serve, the ball bounces on the server’s half first, then on the receiver’s half. Each return must bounce once on the receiver’s half before the paddle hits it. A second bounce, a volley or a shot into the net loses the point. A valid serve that clips the net is replayed. Serves and paddle strokes are automatic: line up with the ball, then use edge contact or sideways movement to change the angle. Each return increases the pace.

Make the next return count.

Try meeting the ball away from the centre of your paddle. Edge contact sends it toward a different part of the other end. A sideways movement at contact also influences the angle, so a small adjustment can be more useful than a frantic swipe.

Recover toward the middle after attacking. Staying at one edge makes a wide return harder to reach. Watch the ball immediately after your opponent hits it; longer rallies become faster, and early movement gives you more time.

Keep your place at the table.

Same device and computer matches have separate browser saves. Returning to the page restores the relevant score and waits for you to resume. New round resets the score while retaining the mode and computer difficulty. Clearing site data removes local saves.

An online pause, lost connection or switch away from the tab pauses both players. Return through the same invitation in the same browser, then both press Ready. Points are saved before confirmation; active rallies are checkpointed periodically and may resume from the latest checkpoint after a server restart. Both players must agree to a new round. Inactive rooms expire after seven days; clearing site data removes your saved seat.

GOOD TO KNOW

Ping Pong 2 Player FAQ

Is Ping Pong free to play?

Yes. All three modes run in your browser without an account or payment.

What happens at 10–10?

The game continues until someone leads by two points. From 10–10 the serve changes after each point.

Do I need to click to hit the ball?

No. Move your paddle into the path of the ball. Serves, bounces and returns are automatic in this arcade version.

Can I play on a phone?

Yes. Slide a finger on your half. Two people can share a multitouch screen, or play online from separate devices.

Can two players share a computer?

Yes. Player 1 uses WASD and Player 2 uses the arrow keys. Choose Same device; both paddles move at the same time.

One more rally?

Choose your end and keep that little white ball moving.

Play 2 Player Ping Pong