One screen. Two colors.

Chinese Checkers for two. Meet across the star.

Share a screen and race from opposite points. A carefully placed marble can become a bridge for either player.

  • 10 marbles eachJade starts
  • 121 holesSix directions
  • No capturesConnect your jumps
The playable wooden Chinese Checkers star with jade and coral marbles
The board you’ll play on, right in your browser.
A clear destination

Reach the opposite triangle.

See your choices

Glowing rings show legal endpoints.

Return to your game

Local and computer saves stay separate.

Start your game

Open the board on one device. Choose Jade or Coral; Jade starts. Select your marble and then a glowing endpoint. Pass control when the highlighted player card changes.

A board made for sharing

Both players see the whole star. No hidden hands, dice or time limit interrupt your plans. The board adapts to the available screen space.

Steps, jumps and the finish

Two players start with ten marbles each at opposite points of a 121-hole star. Jade starts at the bottom and moves first; Coral starts at the top. The host and the human against the computer play Jade. Race to the triangle opposite your start.

Move one marble to an adjacent empty hole, or jump an adjacent marble into the empty hole immediately beyond it. All six directions are available. Chain several jumps with the same marble, changing direction if you wish, or stop after any jump. Jumps never capture marbles. The four unused points are open to both players. A marble that reaches its target triangle may move inside it but cannot leave, even during a jump chain.

Fill the opposite triangle to win immediately. Our anti-blocking rule counts opponent marbles left in that triangle as filled holes, provided at least one marble there is yours after your move. Repeating a position with the same side to move three times is a draw. There are no long jumps over gaps and no forced captures.

Select a marble, then a glowing endpoint. The game shows all reachable endpoints and plays a legal route to the one you choose. Hover to preview the route. Tab focuses the board; arrows move the cursor; Enter or Space selects; Escape cancels; Home finds the next movable marble. The cards above the board show arrivals out of ten.

Read the complete friend guide.

Leave a path for your last marble

Move the back of your group as well as its front. A line of spaced marbles can carry a jumper across the middle, but your opponent can use it too. Fill deep goal holes before crowding the entrance.

Try computer practice, share a device or invite a friend. The browser overview explains the available modes.

Keep your place in the race

Local and computer games save separately in this browser. Switching modes restores the corresponding game; clearing site data removes those saves. New round asks before replacing an unfinished offline game.

Private rooms restore your seat through the same browser and invitation. Both players must be connected to move. After the guest joins, an online new round needs both players to agree; a move cancels a pending request.

GOOD TO KNOW

Chinese Checkers 2 Player FAQ

Can we play on one phone?

Yes. Same device mode lets two people take turns on one phone, tablet or computer.

Are jumped marbles removed?

No. You may jump your own or opposing marbles, and every jumped marble stays in place.

Can a marble leave its destination triangle?

No. It may rearrange within its target triangle, but every step and every hop must remain inside once it enters.

How do I choose a long jump chain?

Select your marble and choose any glowing endpoint. A legal route is applied as one move; you do not need to confirm each hop.

A longer route starts with one marble.

Choose your first move and cross the star.

Play together