SIX DICE. ONE MORE ROLL?
Farkle against the computer. Practice your nerve.
Try three computer levels and learn when to protect your score. Every level uses the same fair dice.
- 6 diceFair rolls
- 10,000 pointsOne final reply
- FreeNo account

Select scoring combinations.
Protect your turn total.
A Farkle loses unbanked points.
Start your game
Choose Easy, Medium or Hard. Easy makes simple random choices; Medium aims for 600 points per turn; Hard considers remaining dice and the score gap. You play first. Changing difficulty preserves the match.
Farkle rules and scoring
Roll six dice, select one or more scoring dice and choose Keep dice. Then bank your turn total or roll the remaining dice. A roll with no scoring combination is a Farkle: you lose this turn’s unbanked points. Your earlier banked score is safe. Player 1 starts.
Single 1s score 100 and single 5s score 50. Three 1s score 300; other triples score 100 times the face. Four alike score 1,000, five alike 2,000 and six alike 3,000. A 1–6 straight, three pairs, or four alike plus a pair score 1,500. Two triples score 2,500. Combinations only use dice from the same roll.
Your first bank must be at least 500 points. Later you may bank any positive turn total. Keeping all six dice gives hot dice: you may roll all six again while retaining the turn total. When someone banks 10,000 or more, the other player gets one final turn. The higher total wins; equal totals are a draw.
Dice you can read at a glance
Tap dice or use Tab and Enter/Space. Gold outlines show your selection; check marks identify kept dice. The scoring guide stays available during a game. The highlighted player card identifies the active player.
Continue your game
Local and computer matches save separately in this browser when storage is available. Returning to a mode restores its dice and scores. Clearing browser data removes saves. Online, return through the same invitation in the same browser. Both players need a connection. After a guest joins, both must agree to a new round.
GOOD TO KNOW
Farkle Vs Computer FAQ
How many points do three 1s score?
In this version, three 1s score 300. The scoring guide lists every combination; other Farkle variants may use different values.
What are hot dice?
When all six dice have scored, you may roll all six again without losing the turn total. You may bank instead if you meet the entry requirement.
Does reaching 10,000 end the game immediately?
No. The other player gets one final turn to beat that score. A tie is a draw.
Can I keep dice from different rolls as a triple?
No. Each scoring combination must come from a single roll. Previously kept dice cannot join a new combination.