YOUR OWN LITTLE PRACTICE TABLE.

Checkers vs computer. Think one move further.

Try an idea, spot a forced capture and keep your back row together. The computer is ready when you are.

  • You are WhiteMake the first move
  • Three levelsEasy · Medium · Hard
  • Separate saveContinue your solo round
The playable wooden Russian checkers board with ivory and dark walnut pieces
The board you’ll play on, right in your browser.
A gentle start

Easy often chooses a random legal move.

A deeper challenge

Medium and Hard search more continuations.

Your board stays put

Changing difficulty keeps the current round.

Start your solo round

  1. Open the computer board. Your saved solo game and difficulty are restored; a new browser starts on Medium.
  2. Choose a level. Press Vs computer to open the Easy, Medium and Hard popup.
  3. Play White. Select a piece, then a legal destination. The computer controls the dark pieces.
  4. Wait for the reply. You cannot move the computer’s pieces while it is thinking.

What changes between the levels?

Easy often picks a random legal move and otherwise uses a short search. It is useful for learning movement and spotting direct captures.

Medium searches up to three turns ahead. Hard searches up to five, within a time and position budget. Both consider material, advancement, central squares and forced captures. If the budget runs out, the computer uses its last fully completed search.

This is a practice opponent with no Elo rating or guarantee of perfect play. Select a different difficulty whenever you want; the current position is preserved.

Practise the moves that matter

This board uses Russian draughts: 8×8 squares, twelve pieces per player, and White moves first. Men move one square diagonally forward and capture both forward and backward. Kings travel along clear diagonals.

Captures are compulsory. Continue a capture until there are no more jumps on that route. If several complete routes are available, you can choose any of them; taking the largest number is not required. A man reaching the far edge becomes a king immediately, even during a series.

Before moving, inspect your opponent’s possible jumps. Try to create two threats while keeping your own men defended. A king’s range is useful only when the diagonal is clear, so make space for it.

Pause, return, or bring a friend

Your solo round saves after each turn. Return using the same browser and computer mode to continue; clearing browser storage removes the save. New round starts a fresh solo game and preserves your difficulty setting.

Ready for a human opponent? Try two players on one device or send a private invitation. The browser guide covers every mode.

GOOD TO KNOW

Checkers Vs Computer FAQ

Which side do I play?

You play White and make the first move. The computer plays the dark side.

Where is the difficulty setting?

Press Vs computer at the top of the game. The shared popup offers Easy, Medium and Hard.

Will changing difficulty restart the round?

No. It keeps the current board and changes the computer’s next calculation.

Does the computer obey mandatory captures?

Yes. It chooses moves from the same rules engine used by local and online play.

Is Hard unbeatable?

No. The search is bounded and has no claim of perfect play.

A little practice. A better next move.

Choose a level and take the ivory pieces.

Play Checkers vs Computer