Your ten marbles. A patient opponent.
Chinese Checkers against the computer. Plan your next leap.
Practice opening lanes, moving the rear marbles and filling the far triangle. You play Jade; the computer plays Coral.
- 10 marbles eachJade starts
- 121 holesSix directions
- No capturesConnect your jumps

Reach the opposite triangle.
Glowing rings show legal endpoints.
Local and computer saves stay separate.
Start your game
Open the computer board to restore your solo game and saved difficulty, Medium by default. To change difficulty, press Vs computer and choose Easy, Medium or Hard. Cancel leaves the game untouched. Jade begins.
Three levels of practice
Easy mixes random moves with forward progress. Medium compares ways to place marbles in distinct goal holes. Hard also examines a small set of replies and avoids immediate losses when possible. The search is bounded; no level is unbeatable. Changing difficulty preserves the board.
Steps, jumps and the finish
Two players start with ten marbles each at opposite points of a 121-hole star. Jade starts at the bottom and moves first; Coral starts at the top. The host and the human against the computer play Jade. Race to the triangle opposite your start.
Move one marble to an adjacent empty hole, or jump an adjacent marble into the empty hole immediately beyond it. All six directions are available. Chain several jumps with the same marble, changing direction if you wish, or stop after any jump. Jumps never capture marbles. The four unused points are open to both players. A marble that reaches its target triangle may move inside it but cannot leave, even during a jump chain.
Fill the opposite triangle to win immediately. Our anti-blocking rule counts opponent marbles left in that triangle as filled holes, provided at least one marble there is yours after your move. Repeating a position with the same side to move three times is a draw. There are no long jumps over gaps and no forced captures.
Select a marble, then a glowing endpoint. The game shows all reachable endpoints and plays a legal route to the one you choose. Hover to preview the route. Tab focuses the board; arrows move the cursor; Enter or Space selects; Escape cancels; Home finds the next movable marble. The cards above the board show arrivals out of ten.
Read the complete friend guide.
Leave a path for your last marble
Move the back of your group as well as its front. A line of spaced marbles can carry a jumper across the middle, but your opponent can use it too. Fill deep goal holes before crowding the entrance.
Try computer practice, share a device or invite a friend. The browser overview explains the available modes.
Keep your place in the race
Local and computer games save separately in this browser. Switching modes restores the corresponding game; clearing site data removes those saves. New round asks before replacing an unfinished offline game.
Private rooms restore your seat through the same browser and invitation. Both players must be connected to move. After the guest joins, an online new round needs both players to agree; a move cancels a pending request.
GOOD TO KNOW
Chinese Checkers Vs Computer FAQ
Can I move the computer’s marbles?
No. Input is disabled while the computer chooses and plays its move. Switching mode or starting a new round cancels its pending action.
Are jumped marbles removed?
No. You may jump your own or opposing marbles, and every jumped marble stays in place.
Can a marble leave its destination triangle?
No. It may rearrange within its target triangle, but every step and every hop must remain inside once it enters.
How do I choose a long jump chain?
Select your marble and choose any glowing endpoint. A legal route is applied as one move; you do not need to confirm each hop.