ONE STAR. YOUR PRIVATE GAME.
Play Chinese Checkers
with a friend.
Send a link and meet on opposite sides of the star. Build a route of jumps and bring your ten marbles across.
- Just you twoA private invitation
- Jade startsCoral replies
- No accountOpen and play

A private game in a few clicks
- Choose Invite a friend to create a room.
- Open Play with a friend or Share invitation, copy the link and send it to your opponent.
- The host gets Jade and the first guest gets Coral. Stay connected on both devices.
- Select a marble and a glowing destination. Jade plays first.
Want another mode? Share one device, practice against the computer or read the browser overview. There is no random matchmaking.
Chinese Checkers rules for two players
Two players start with ten marbles each at opposite points of a 121-hole star. Jade starts at the bottom and moves first; Coral starts at the top. The host and the human against the computer play Jade. Race to the triangle opposite your start.
Move one marble to an adjacent empty hole, or jump an adjacent marble into the empty hole immediately beyond it. All six directions are available. Chain several jumps with the same marble, changing direction if you wish, or stop after any jump. Jumps never capture marbles. The four unused points are open to both players. A marble that reaches its target triangle may move inside it but cannot leave, even during a jump chain.
Fill the opposite triangle to win immediately. Our anti-blocking rule counts opponent marbles left in that triangle as filled holes, provided at least one marble there is yours after your move. Repeating a position with the same side to move three times is a draw. There are no long jumps over gaps and no forced captures.
Select a marble, then a glowing endpoint. The game shows all reachable endpoints and plays a legal route to the one you choose. Hover to preview the route. Tab focuses the board; arrows move the cursor; Enter or Space selects; Escape cancels; Home finds the next movable marble. The cards above the board show arrivals out of ten.
Make bridges, then keep the exit open
Bring your rear marbles forward. Leave jumping gaps between your pieces and look for changes of direction across the center. Your friend can use the same bridges, so inspect both sides before moving.
Fill the deep end of your goal before its entrance. Marbles cannot leave their target triangle, but can still move and jump inside it to make room.
Reconnect and agree on another round
The server checks every hop and saves accepted moves before confirming them. Reopen the invitation in the same browser to recover your seat. Both players must be connected before a move is accepted. Clearing site data removes your saved seat credentials.
After the guest joins, both players must agree to New round. The current board stays until the second player accepts; making a move cancels the request. The host can restart alone before the guest joins. Colors stay the same and Jade starts each round.
Before your first jump
Can we play on different devices?
Yes. The same invitation works on phones, tablets and computers. The first guest takes the second seat.
Can one player restart our game?
After the guest has joined, both players must agree to a new round.
Are jumped marbles removed?
No. You may jump your own or opposing marbles, and every jumped marble stays in place.
Can a marble leave its destination triangle?
No. It may rearrange within its target triangle, but every step and every hop must remain inside once it enters.
How do I choose a long jump chain?
Select your marble and choose any glowing endpoint. A legal route is applied as one move; you do not need to confirm each hop.